Introduction
Getting started
The Preview Dialog (2003-11)
The Toolbox, a Quick Index (2005-08, updated 2007-01)
The Crack Network Tool (New! 2007-01)
Using a Geomorph Height Field as a Normal Map (New! 2007-01)
Using Povray from Geomorph (2005-08)
Index of predefined Povray scripts provided with Geomorph (2007-02)
Anatomy of a Povray file
Texturing a Geomorph Height Field with Povray
The Skyline Challenge
Introduction to the Fourier Explorer (2008-04)The Option File of Geomorph: geomorphrc (2008-08)
The
tutorials and HOW-TOs
Each Geomorph version brings some small changes in the Povray files and in the default parameter values of the dialogs. Maybe you won't be able to get exactly the same results, even if you follow the steps. It's up to you to adapt the techniques shown to the new versions. The basic principles generally do not change.
"Desert" (2003-11-16)
"Sea and Moon" (2003-11-16)
How to create faults (2004-05-07)
How to draw cracks and fissures (2004-10-30) Using water maps
How to create rivers on an eroded terrain (2007-01)
Using water maps
How to create irrigated terraces (2007-01)Using water maps
How to create a "Giant Causeway" landscape (2007-01)Creation of an "egg box" with the "progressive sum of surfaces" (2008-04)
Contact:
Patrice St-Gelais